

The sensor screen features multiple levels of detection for each ship it can detect in the sector. This suggests the vessel is attempting to avoid attacks and repair its shields quickly.
Pulsar lost colony turn off shields full#
For example, an enemy may suddenly put full power into shields and engineering while removing almost all power from weapons. This provides insight into the priorities of the specific vessel. Players can also see the detected object’s power allocation to each of its four reactor conduits. This window also displays the EM signature of the vessel, as well as its distance from the sensors. This can include hostility, whether or not it has detected you, unique weapons it has equipped, or if it matches an entry in the GX database. The Scientist can click on any entries on the sensor screen to bring up more information about a specific detected object. Discovering a far away object using an active scan will alert you to its presence, but it will soon become “out of range” and disappear after a while. Initiating an active scan will massively increase the range of your ship’s sensors and will allow you to discover objects from a greater distance. When an object leaves the range of the tactical sensors, it will become “out of range” and disappear from the sensor screen after a short time.Īctive Scans are specific actions that temporarily disable tactical sensors. When objects are within those ranges, they automatically appear under “Detected Objects”. They have specific ranges based on how much power is being allocated to the science system from the reactor screen. Get a "Instant Warp Charging" Program to quickly escape unwanted confrontations.Īnd yes start with the core to deliver enough power to shields and weapons at the same time.Tactical sensors are always passively running. If you reload the savestate then the enemies will appear on the same sectors with different names. You can equip everything onto your ship, given that you have enough credits to spend. Like better energyoutput or heatresistence or em signature and so on. The level reflects the quality of the component. Maybe we're going outside of a 'low level area' without realising it. Originally posted by (M3) mcsproot:Since you start with a decent amount of cash, I assume upgrading the reactor right away is a good idea? What does the component level mean? Are we restricted to installing components that aren't higher than our crew level?Īlso, is there a way to see ahead of your jump if there are enemies? Since we seem to only find easy or very difficult enemies. Their energy types are kinda unavoidable. Since you are playing with a bot with perfect aim, you dont need to hold the ship steady.īut you can move the ship to the side to not get hit by the slow incoming physical turrets. (Usually the Weapon or Pilot can identify it beforehand) You can also Search their GX#-Tag on the middle console and find out the ship-type. Set the Shield in the middle console according to their turrets: Modular for energytypes or Static for physicaltypes. You get the overview from their components. chose to scan components, then again Targeted Scan and on Results. Maybe we got too close? But the drones seem to be very fast and love to get close.Īnd yeah, it seems hitting with anything other than a laser is very tough.Ĭlick on the enemy-ship-name and then Targeted Scan at the bottom. What defines 'clever flying' exactly? We found that if we put full power to engines we overheated in seconds, and dodging seems out of the question. Originally posted by (M3) mcsproot:How does the science scanning help? Can the scientiest see what weapons they have and what their charge is, and change the shield type to compensate? That can change depending on how the game is going at that time and what you happen to run across in your explorations. Personally, I believe its best after that to focus on shields, hull then weaponry. Instead focus first on a good core (above 20k MW at least for starters) and If you had a junky core, it doesn't matter how good your weapons, shields, or boosters are because you will overheat using them. Sorry for all the random information hah, but something else that is incredibly important at the beginning of the game is acquiring a better core.

When Im on a ship, we will allocate points as such in combat if we are engaging. As above, you want to remain stable as possible for shots unless you are intending to evade.

Ensure that your defense is set appropriately (modulate for attacks that look like lasers and static for the railgun/shotgun attacks). Regarding distance from the enemy it depends, but I typically keep about 5km away.
